Zero Density Reality Engine™
Key Features

AW-UE150 provides real-time tracking data to the VR engine thanks to FreeD protocol support.

No need to buy any additional tracking system.

Camera lens file is ready to use in the Reality Engine™. No lens calibration needed!

Installation is simplified drastically.

Using Zero Density Reality Engine™ with AW-UE150 for Virtual Studio applications

The AW-UE150 is the first PTZ on the market to provide Position Data Notification (PTZF). Thanks to the adoption of the FreeD protocol, the AW-UE150 is compatible with Virtual Studios and Augmented Reality applications. Thanks to this feature, the AW-UE150 provides real-time positioning to the virtual reality engine™. The camera is then “tracked” and the FreeD data is sent over serial or IP links.

 

Lens node

The lens of the camera is already calibrated in the Zero Density system and simply needs to be selected in the Lens node. The camera can of course be used both in Full HD or 4K. In short, using the AW-UE150 in combination with Zero Density Reality Engine™ allows many more users to get access to the AR and VR world thanks to this powerful, high-quality and affordable solution.

 

Tracking node

Reality Engine™ from Zero Density is the ultimate real-time node-based compositor enabling real-time visual effects pipelines featuring video I/O, keying, compositing and rendering in one single software in real-time. As the most photo-realistic virtual studio production solution, Reality Engine™ provides its client the tools to create the most immersive content possible and revolutionize story-telling in broadcasting, media or cinema industry

 

Reality Nodegraph Pipeline

Reality Engine™ uses Unreal Engine by Epic Games, the most photo-realistic real-time game engine, as the 3D renderer. With the advanced real-time visual effects capabilities, Reality ensures the most photo-realistic composite output possible.

Reality Keyer™ provides spectacular results for keying of contact shadows, transparent objects and sub-pixel details like hair.

As a unique approach in the industry, Zero Density’s Reality Engine™ composites images by using 16 bit floating point arithmetics. Having the control of full compositing pipeline, all gamma and color space conversions are handled correctly. By using this technology, the real world and the virtual elements are blended perfectly.

Having the tracked camera feed as an input image, Reality Engine™ is able to render reflections and refractions of the real environment onto the virtual objects. Real-time 3D reflections and the shadows of the virtual objects are also composited over the incoming camera feed.

  • Videos
Marketing
Marketing Videos

Service and Support
  • Creating a virtual reality set at notélé Belgium with AW-UE150 PTZ and Zero Density’s Reality Engine
    Creating a virtual reality set at notélé Belgium with AW-UE150 PTZ and Zero Density’s Reality Engine
    Mon, 05/08/2019 - 12:59
    View video

Please see below the services available for this product. You can also use this section to access the general Service & Downloads area of the website or contact our Technical Support team.

General service & downloads Contact technical support

Please see below the services available for this product. You can also use this section to access the general Service & Downloads area of the website or contact our Technical Support team.

General service & downloads Contact technical support

There are currently no key services available.

Please see below the services available for this product. You can also use this section to access the general Service & Downloads area of the website or contact our Technical Support team.

General service & downloads Contact technical support

There are currently no other services available.

Specifications